Town: Eg Qächrx̄ Hash

Eg Qächrx̄ Hash

Eg Qächrx̄ Hash
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceQånehgdab Kingdom
Sub ProvenceRarû Chyàqûs̺o County
RegionLē̌ Mery Woodlands
Founded1369
Community LeaderJarl Groukwaline Hutchäawy
Area5 km2 (2 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation1886 m (6187 ft)
Average Yearly Precipitation262 cm/y (103 in/y)
Population1382
Population Density276 people per km2 (691 people per mi2)
Town AuraElven High Magic
Naming
Native nameEg Qächrx̄ Hash
Pronunciation/s̼il/ /has̼/
Direct Translation[media] [piece; member; segment]
Translation[Not Yet Translated]

Eg Qächrx̄ Hash (/s̼il/ /has̼/ [media] [piece; member; segment]) is a subtropical Town located in Rarû Chyàqûs̺o County, Qånehgdab Kingdom, within the United Kingdom of Undermountain.

The name Eg Qächrx̄ Hash is derived from the Dwarven language, as Eg Qächrx̄ Hash was founded by Brthesh Hutchäyel, who was culturaly Dwarvern.

Climate

Eg Qächrx̄ Hash has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 18°C (64°F). Eg Qächrx̄ Hash receives an average of 262 cm/y (103 in/y) of precipitation, most of which comes in the form of rain during the summer. Eg Qächrx̄ Hash covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1886 m (6187 ft) above sea level.

Overview

Eg Qächrx̄ Hash was founded durring the late 15th century in fall of the year 1369, by Brthesh Hutchäyel. The establishment of Eg Qächrx̄ Hash suffered from many setbacks, delays, and obsticles, most notably a group of Eg Qächrx̄ Hash which required millitary assistance exterminate before the community could finish being built.

Eg Qächrx̄ Hash was built using the conventions of Dwarvern durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Eg Qächrx̄ Hash is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Eg Qächrx̄ Hash is buildings are located arround a single restrictive cobblestone mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Astonishigly, the minimaly adiquite are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Eg Qächrx̄ Hash makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Eg Qächrx̄ Hash’s layout as well as the local’s behaviors. The town seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Eg Qächrx̄ Hash has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Eg Qächrx̄ Hash. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Eg Qächrx̄ Hash's parks.

Eg Qächrx̄ Hash has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Qächrx̄ Hash.

Eg Qächrx̄ Hash has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg Qächrx̄ Hash has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Qächrx̄ Hash has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Qächrx̄ Hash's public wards, blessings, and other arcane systems.

Eg Qächrx̄ Hash possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Eg Qächrx̄ Hash has a first rate hospital which caters to anyone in need of long term medical care.

Eg Qächrx̄ Hash has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Eg Qächrx̄ Hash's natural decorations nor waterways.

Eg Qächrx̄ Hash has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Eg Qächrx̄ Hash has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Eg Qächrx̄ Hash is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Eg Qächrx̄ Hash's mayor's house was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

Due to the actions of local Kami, spring is long in Eg Qächrx̄ Hash.

The Nightcaller near Eg Qächrx̄ Hash are known to be quite timid.

Eg Qächrx̄ Hash's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Augury energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5624 m2
    • Cattle and Similar Creatures: 345
    • Poultry: 4146
    • Swine: 276
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 138

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 7
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

427 of Eg Qächrx̄ Hash's population work within a Foundational Occupation.

873 of Eg Qächrx̄ Hash's population do not work in a formal occupation, but do contribute to the local economy. 82 (6%) are noncontributers.

Points of Interest

Eg Qächrx̄ Hash is known for its unusual rock formations.

POI

History

Eg Qächrx̄ Hash used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Eg Qächrx̄ Hash.

The the a symble of Chronomancy, an a symble imbued with notable amounts of Chronomancy energies was created near Eg Qächrx̄ Hash by in time immemorial, reportedly some time during the early 2nd century.

History